Multiple Jumps Jigglypuff has 5 aerial jumps plus 1 grounded jump giving her 6 jumps in total. Jigglypuff's most It has the slowest dash speed (along with Zelda), the highest air speed, is the second least weighted character in terms of weight class (along with Mr. Game & Watch), and it bears the lowest falling speed. Jigglypuff is a character of polar extremes, and she can make that work well! and low fall speed. Floor Attack - Spins legs around while getting up, kicking in front and behind it. Regardless, Jigglypuff still has problems. Does 3% damage. When this POKéMON sings, it never pauses to breathe. Jigglypuff will spend most of its time in the air, as it has 5 midair jumps, good aerial mobility due to the aforementioned low falling speed and high air speed, and a solid set of aerials. Jigglypuff learns the following moves via breeding in Pokémon Sword & Shield. Her low knockback attacks string very well into one another such that it is often times possible to carry the opponent offstage against their will. Characters with even mediocre kill moves will hit Jigglypuff hard at good percents, no matter which direction she's being sent. This also facilitates an incredible offstage game, being able Tier Neutral Attack - Two very quick, yet extremely short ranged slaps. Down Throw - Rolls back and forth on its opponent. Jiggypuff is a character that benefited mostly from the environment A relative newcomer to the echelons of top tiers in Melee, Jigglypuff looks to retain her current Top Tier placement in Melee going in to Project M and with her best bread and butter tools from Melee having been brought back, it could be a very real possibility. Good for a, Back Aerial - Spins once backward and kicks. This is next to useless when the opponent is at low damage, because the opponent will wake up and attack Jigglypuff before it finishes singing. sent. game as well as most of her grounded attacks simply not being as She also suffers from limited range and one of the shortest Wavedashes. List of Super Smash Bros. series characters. Floatier, which makes midair jumps give more distance. restored to Melee size. Forward Throw - Puffs once, hitting opponent forward. Characters with even mediocre kill moves will hit Jigglypuff hard at good percents, no matter which direction she's being sent. Jigglypuff does lack projectiles, but its great aerial mobility helps it dodge many of them easily. If you hear this melody, you’ll become sleepy right away. Almost all of Jigglypuff's movements now make a cute squeaky, rubbery puffy sound, including midair jumps and attacks. The other of Jigglypuff's defining traits is her superb aerial game. (A jump off the ground doesn't count, making a total of 6 jumps if you jump off the ground) When it does a midair jump, it puffs itself up, making a slightly larger target, but this shouldn't really affect your gameplay. Even multi-jump characters – which didn't exist in Melee apart from Kirby and Jigglypuff herself – can't withstand this for long as Jigglypuff has the most jumps out of every character in the game and can continue to force them to use their jumps while having many more to reposition or get back to the stage to refresh her jump count. Her ground game in general is inferior to her air game by a Jigglypuff will spend most of its time in the air, as it has 5 midair jumps, good aerial mobility due to the aforementioned low falling speed and high air speed, and a solid set of aerials. It won’t stop singing its lullabies until its foes fall asleep. Jigglypuff's fighting style is unique as it will spend most of its time in mid-air. Its recovery is aided by Rollout, also a devastating approach attack on the ground, and the fact it never enters a helpless state makes the attack effective in the air too. Rest comes out in one frame, making it tied with Reflector for the fastest move in the game, and provides invincibility frames until Jigglypuff closes its eyes. But by far the biggest change for Jigglypuff is…. Attributes. Jiggypuff is a character that benefited mostly from the environment change from Brawl to Project M, but there were a few subtle changes that had to be made directly to her moveset. Uses its cute round eyes to enrapture its foe. Strong Down - Ducks down and sticks its foot out. Up Smash - Headbutts upward. Good finisher. In Melee, this was referred to as the Wall of Pain. This wasn't possible in Brawl due to its less combo-oriented game engine, and when it was it didn't yield nearly as much reward as it did in Melee and now Project M. Up-Throw, Up-Tilt, Up-Air, and Down-Throw are only some ways to combo into Rest effectively. Mika Kanai Some of the pros of this are it allows for techniques such as the Wall of Pain, as well as having amazing recovery ability and being able to remain airborne when there are troubles on the ground. Does 22% damage fully charged. It also has a slow walking speed and dashing speed. When this Pokémon sings, it never pauses to breathe. Wavedashes. Does 16% fully charged. effective as her set of aerial moves. It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody. To unlock Jigglypuff, the player must complete Classic Mode or Adventure Mode on any difficulty. Take your favorite fandoms with you and never miss a beat.
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