All hits deal approximately up to 18.65% due to, Blows upwards twice. Mr. Game and Watch has a new victory theme, which now matches the same one used in … Mr. Game & Watch is once more an unlockable playable character in Super Smash Bros. Fight in 250 Brawls. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used to chain grab. The player must fight against a team of twenty-five Mr. Game & Watches, five at a time, on Flat Zone. Has some lag when starting up but also has high knockback, as well as a long duration. The move lasts for a second after it is executed, where the opponent can still get hit. In the Subspace Emissary in Super Smash Bros. Brawl, it is revealed that Mr. Game and Watch's body produce Shadow Bugs.When Tabuu found out about this he used the Shadow Bugs to make many clones of Mr. Game and Watch, whom he put in control of the Battleship Halberd, as well as the other members of the Subspace Army. Since many of the characters around Mr. Game & Watch on the tier list, such as Link and Donkey Kong, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Mr. Game & Watch makes his Super Smash Bros. series debut as the final unlockable character in Melee. Several of his moves also have added ending lag, such as his up tilt, down tilt, and neutral aerial, and some of his moves are weaker finishers, such as his forward aerial. Also, the animation frames were monochrome, simply being black LCD frames against a preset background. A slow, jerky dash and an average wavedash, as well as slow, weak tilts on the ground (except for his down tilt) give Mr. Game & Watch a very poor approach on the ground; his poor dash also makes him reliant on dashdancing and foxtrotting to traverse stages. His back aerial is multi-hitting and has a disjointed hitbox, making it somewhat unpredictable to counter. Have Mr. Game & Watch join your party in The Subspace Emissary With the exception of the third method, the players will have to fight him. A multi-hitting move, with all hits dealing light knockback. Rings his bell to the right, then to the left, then faces the right. His up aerial is a two-hit attack, with the second hit having high KO power. 1. Ultimate, alongside the entire playable roster of the series. Somewhat slow for a pummel. The down aerial's landing hitboxes add 5%-6% more damage (for a total of 19%-20% if the primary hitbox strikes first). This, combined with the fact that he is very light, causes him to die at very low percentages. Once three projectiles are caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. There are 39 different games in the series and they've sold over 43 million units worldwide. Chef, his neutral special move, launches sausages at random distances from a pan. Originates from, Juggles the enemy as a ball, then launches the opponent backwards. Originates from, Flips a manhole cover in front of him. Like his neutral and back aerial, cannot be L-canceled. Ultimate, alongside the entire playable roster of the series. Originates from, Identical to frontal floor attack, except the back hit comes out slightly faster. His high hitstun and light weight also make him an easy target for combos. Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. His neutral aerial is the most powerful neutral aerial in the game, often KO'ing under 125%, while having a very large hitbox that covers him. To celebrate the popular title Super Smash Bros Ultimate, we made a whole slew of wallpapers. Can chaingrab fastfallers. If hit when it first comes out, it has high damage, but if DI'd into, the opponent will be hit for minor damage with very low knockback. Originates from, Pulls out a number one flag and waves it upwards. An electric attack that hits multiple times. His throws have also improved, as they are all now performed much faster, with down throw being especially great at starting combos. According to the matchup chart, Mr. Game & Watch has poor matchups overall. From SmashWiki, the Super Smash Bros. wiki, List of SSBM trophies (Game & Watch series), List of SSBB trophies (Game & Watch series), https://www.ssbwiki.com/index.php?title=Mr._Game_%26_Watch&oldid=1495958, Conceptually, Mr. Game & Watch is the only 2D playable character in the, Mr. Game & Watch is technically the oldest playable character in the, That said, Mr. Game & Watch, as a character in, Counting the two versions separately, they, along with, Although Mr. Game & Watch has always been a unique character as opposed to a clone, he incidentally shared all of his attributes - except for his weight, air speed, and air acceleration - with Mario in. Has a long range, but significant starting lag. However, the few usable moves he has come equipped with high range and very large hitboxes, many of which are powerful finishers. It can also be used to juggle fast fallers and heavy characters. Adventure Mode makes no concessions to Mr. Game & Watch when he is unlocked. However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him. Mr. Game & Watch is once again an unlockable playable character. Its hitbox covers all sides of Mr. Game & Watch. He was teased before release in a small appearance at the end of Pac-Man's reveal trailer to illustrate how the two are the oldest characters in Smash Bros. history (even older than Mario and Donkey Kong); in that cameo, he notably performs his down taunt from Brawl, which was replaced by the release of Super Smash Bros. for Nintendo 3DS. Since debuting in Melee, Mr. Game & Watch has made a few appearances in other games. In addition, Yoshi's metagame developments have seen him improve significantly as a character, particularly in his punish game and shield pressure abilities, which have given him strong options to exploit Mr. Game & Watch's poor defensive game. Adding in with his specials, Mr. Game & Watch also has a rather good recovery from Fire; despite a lack of options and general predictability, it sends him a significant distance upwards. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. His forward aerial is his best approaching tool as it can be L-canceled and has fast startup (but has heavy landing lag when not L-canceled).