Each deck comes with a deck box, 10 double-faced tokencards, a strategy insert and a rules reference guide. There are currently no featured deals. You already know to look for "Legendary Creature" and you know that the text on a card can override Magic's basic rules. Fortunately, though she has the curiosity and caprice of a child, she usually limits herself to minor manipulations of fate in service of her whims and desires. In order for a planeswalker to be viable, at least one of three qualities must be fulfilled: They need to do what you want right away. Unlike my other decks, I did … He would enter at 4 loyalty counters and has a -3 that sets an opponent's life total to 10. It would enter the battlefield and on the next turn it would wipe the board. A benevolent steward of the earth's bounty, she oversees fertile fields, crop growth, and irrigation. When he awakened–as the Planeswalker Kiora battled the sea god Thassa–he wrought destruction beyond any the hapless citizens of the "island" had ever known. In the swamps of Jund, one of the reunited shards of Alara, the terrifying hydra Gyrus hunts–but not alone. This is a way of playing EDH where games often end before turn 5, and interaction that is too slow to prevent a turn 2 kill just isn’t good enough. Now the criteria for a competitively viable commander will vary depending on who you ask, but most will agree that a competitively viable commander must be a combo piece and/or generate card advantage. Clearly a lot of them would be fine but the players who like to ruin games wouldn't be playing the weakest and most ineffective planeswalkers available. In the next few weeks, your wiki will be migrated to a Fandom.com domain. ( Log Out / I just don't think so. Aminatou's ultimate is one of the coolest ultimates out there. You can see the original post and its context here. The deck also works well with cards like Splendid Reclamation, Mending of Dominaria and World Shaper. Grindy control decks like Baral. The lands come into play untapped so something like Dark Depths-Thespian Stage is obviously incredible in the deck. Commander (2018 Edition) brings back a very special category of commanders: planeswalkers! Amog the River Heralds of Ixalan, most shamans feel close affinity with the winds and waters, or with the verdant growth of the jungle. The set further features several returning non-evergreen mechanics on new cards. Would you like a commander who can wipe the board the turn after it enters? If you could build a deck around Xenagos, the Reveler, you could do that on turn three or four in every game you play. It also introduces variants for previous abilities which care about the command zone. Her -7 is really splashy and a cool Replenish effect which will usually give a huge bonus. That's one of the most basic rules about Commander. Have I swayed your own opinion on this issue at all? The latter is the basis for the JVP High Tide commander deck, an adaptive combo deck filled with plenty of interaction and multiple combo finishes which it can achieve by stringing together big bombs. And since he’s blue he gets access to all the best draw spells, artifact tutors, and counterspells. This is to say that it is not about making friends or having fun – although most people who play CEDH do have fun and make friends while doing so – but about winning in an extremely optimized way. Frankly, many planeswalkers who can be used as commanders are just not good cards. You have to be able to adapt to new things that cards add to the game. But would you play Teferi in the 99? Joshua Commanding the Sun to Stand Still by John Martin (1840). Her other +1 is much more exciting; she basically gives your next spell Affinity. A monstrous web of burning mana spreads across a distant forest, inciting rage in every creature that stumbles into its tangle. When you look closer and think about actually adding Planeswalkers as commanders, it's definitely enough to give most people pause. The third quality may seem like a bit of a cop out, and it is, but I’ll demonstrate later in the article why it’s still worth discussing. Commander Legends releases on November 20, 2020. He can be. Commander (2018 Edition) brings back a very special category of commanders: planeswalkers! Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Does the world need more Jaces? -6: Choose left or right. Is it Richard? Also, cost is key. I’ll close by reiterating that when evaluating a planeswalker for CEDH viability, you need to keep in mind that you have 3 opponents and will likely have to face 3 times as many creatures, removal, and counterspells as you would in the 1v1 setting most walkers were designed for. Estrid wears many faces, only occasionally wearing her own. Folks react strongly to big changes, and for some reason they often seem to react negatively. There's nothing less fun than being set to 10 life and being swung at by enough power to kill you when up to that point you had been enjoying a good old fashioned game of "fair" Magic. If Commander as a format is in the best place it's ever been in, it would be foolhardy to make a permanent change that is as dramatic as when the rules committee decided to temporarily allow silver-bordered cards in December of 2017. There is an implication in the statement that "[this card] can be your commander", and it is crystal clear. Baral is a rare deck that is actually slow enough, grindy enough, and runs enough ramp, that it can take the time to find all the dragonballs, summon Ugin, make a wish, discard OG Eldrazi titans to shuffle it back when it dies, and wait another year when you can replay Ugin (that’s not a Dragonball reference, 1 year is the length of the average Baral game). But Necropotence would still be good in that scenario, as would Memory Jar or even Carpet of Flowers, because all of those cards provide an immediate (well, nearly immediate) advantage. ( Log Out / Instead, let’s talk about Ugin. Teferi is not without weakness – Null Rod and Stony Silence cripple the deck – but the fact that he’s strong enough to be a six mana mono-colored card that can hold its own against nearly every other top deck in the format speaks volumes for him. The Card Image Gallery is updated every day with the latest card previews. (Editor's note: Cards from Dominaria will not show up correctly below until Gatherer is updated next week. Let me know what you think in comments, and as always - thanks for reading and many thanks to Bruce Richard for suggesting this fun "dueling viewpoints" column idea. There is no pattern of colors between the decks. The rules are the rules except when the text on a card changes or expands the rules. The four 100-card decks contain 307 different cards in total. When considering a planeswalker for your commander, you don’t evaluate it the way you would evaluate a normal planeswalker and instead evaluate it based on the criteria that would make for a good commander. You can go get Isochron Scepter (2CMC) or Aetherflux Reservoir (4CMC) or with one more loyalty counter you can pick up Paradox Engine (5CMC). Quadrant Theory isn’t a foolproof way to evaluate cards in CEDH, but Jace is still good in every quadrant. Do you think you know how I really feel about Planeswalkers as Commanders? Yep, instead of a creature, each deck is led by a powerful planeswalker and built to take full advantage of their unique abilities. Check back soon! Saheeli has a bright, optimistic personality, and she loves facing off against other inventors in contests and tournaments. Looking for "Legendary Creature" on a card is something players are used to. If we could have any planeswalker in the command zone, we'd have to assume that we would see even more decks built around abusing Doubling Season and Deepglow Skate. There is no need to attempt to inject any excitement into the format by making a radical change that would add hundreds of new options for commanders. Saheeli Rai is a brilliant inventor who specializes in creating lifelike animated constructs as beautiful as they are deadly. Estrid, the Masked is the 4 mana Commander of the Bant Adaptive Enchantment deck. If their meta didn't shift to combo, they might get driven away by the never-ending games. The telling thing is that the questions I've posed above would clearly apply to such a change, and they pretty much sum up what we'd be faced with if they were to allow all planeswalkers as commanders. Would adding over 100 untested commanders to our format actually "break" it? In other words, you need to be able to break parity on Stasis with your commander in order for it to be a viable card at all.
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