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Re-releases include ported and updated versions of the original arcade game. Adjusted for inflation, the many versions of the game are estimated to have grossed over $13 billion in total revenue as of 2016,[6] making it the highest-grossing video game of all time. Space Invaders is important as an historical artefact, no less than the silent films of the early twentieth century or early printed books. [10] The game's inspiration is reported to have come from varying sources, including an adaptation of the mechanical game Space Monsters released by Taito in 1972, and a dream about Japanese school children who are waiting for Santa Claus when they are attacked by invading aliens. Multiple television series have aired episodes that either reference or parody the game and its elements; for example, Danger Mouse,[124] That '70s Show,[125] Scrubs,[126] Chuck,[127] Robot Chicken,[128] Teenage Mutant Ninja Turtles[129] and The Amazing World of Gumball. Maestro Mario: How Nintendo Transformed Videogame Music into an Art. [131][132], Space Invaders also appears in the films Cherry 2000 (1987), Terminator 2: Judgment Day (1991), and Pixels (2015) while its Deluxe game made an appearance in Fast Times At Ridgemont High (1982). [86], Space Invaders has been remade on numerous platforms and spawned many sequels. Space is key. Our planet is under attack and you need to defend it. [108], Within a year of the game's release, the Japanese PTA unsuccessfully attempted to ban the game for allegedly inspiring truancy. "The Way Games Ought to Be...: Great Videogame Art (with No Pictures)", The ten most influential video games ever, "Video arcades rival Broadway theatre and girlie shows in NY", "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue", "Record Breaking Games: Shooting Games Roundup", "JAPAN 100 Yen Y# 82 Yr.42(1967)-Yr.63(1988)", "Players Guide To Electronic Science Fiction Games", "How Hideo Kojima Became a Legendary Video-Game Designer", "World Video Game Hall of Fame Class of 2016 announced: Legend of Zelda, GTA3, Sonic, Space Invaders, Oregon Trail, The Sims", "The 60 Most Influential Games of All Time", "Sega and Empire Interactive Launch Taito Legends for PlayStation 2, Xbox, PC", "Miniature iconic arcade games are now available from Super Impulse", "Jaguar Photo Collection – My Photo Gallery", "Incredibly Rare Working Prototype 'Atari Jaguar Virtual Reality Headset' Hardware Surfaces on eBay", "Children's Video Promotions Help Boost Volume", "It is 1980 and the National Space Invader's Tournament Finals is Approaching…", "The Video Game Invasion: What Is It Doing To Children? Video game scholar Andrew Schartmann identifies three aspects of the music that had a significant impact on the development of game music: At the deepest of conceptual levels, one would be hard-pressed to find an arcade game as influential to the early history of video game music as Space Invaders. "[64] Several publications ascribed the expansion of the video game industry from a novelty into a global industry to the success of the game. [10][12], Because microcomputers in Japan were not powerful enough at the time to perform the complex tasks involved in designing and programming Space Invaders, Nishikado had to design his own custom hardware and development tools for the game. Speed Runner. [62][63] Miyamoto considers Space Invaders to be the game that revolutionized the video game industry. The player defeats an alien and earns points by shooting it with the laser cannon. [10][12] Nishikado drew inspiration for the aliens from a novel by H. G. Wells, The War of the Worlds, and created initial bitmap images after the octopus-like aliens. The first was Space Invaders Part II in 1979;[91][92] it featured color graphics, an attract mode, new gameplay elements, and added an intermission between gameplay. Like the original game, several of the arcade sequels have become collector's items, though some are considered rarer. The 1980 Atari VCS version quadrupled sales of the VCS, thereby becoming the first killer app for video game consoles. [52] Reports from those living in Japan at the time indicate "nothing out of the ordinary ... during the height of the Space Invaders invasion". The album is published by Avex Trax and features music inspired by the game. [41] Space Invaders earned Taito profits of over $500 million. Edge magazine attributed the shift of games from bars and amusement arcades to more mainstream locations, such as restaurants and department stores, to Space Invaders. [107] Considered "the first 'blockbuster' video game," Space Invaders became synonymous with video games worldwide for some time. ", "Electronic and Computer Games: The History of an Interactive Medium", "Control of Space Invaders and Other Electronic Games", "Black History Month: Jesse Saunders and house music", "Microsoft Brings Video Games Live to London", "Videogames & Futurama, Part 1: Raiders of the Lost Arcade", "Akiva Goldsman to Produce 'Space Invaders' for Warner Bros. (Exclusive)", "Classic video game characters unite via film 'Pixels, http://www.lrb.co.uk/v04/n24/tom-shippey/vidkids, "Space Invaders—Guillaume Reymond—video performance", "Creator of Space Invaders-Based 9/11 Art Piece Pulls Exhibit", "A new genus and eight new species of Amazonian cosmetines (Opiliones, Laniatores, Cosmetidae)", https://en.wikipedia.org/w/index.php?title=Space_Invaders&oldid=987710921, Super Nintendo Entertainment System games, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Pages incorrectly using the quote template, Articles using Video game reviews template in single platform mode, Wikipedia articles needing clarification from March 2019, Creative Commons Attribution-ShareAlike License. [145], A French street artist, Invader, made a name for himself by creating mosaic artwork of Space Invader aliens around the world. [136], Various books have been published about Space Invaders, including Space Invaders: An addict’s guide to battle tactics, big scores and the best machines (1982) by Martin Amis,[137] Tomb Raiders and Space Invaders: Videogame forms and Contexts (2006) by Geof King and Tanya Krzywinska, and Space Invaders (1980) by Mark Roeder and Julian Wolanski.[138]. Video Games Live performed audio from the game as part of a special retro "Classic Arcade Medley" in 2007.

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